Part 0 - TOC Part I - General Part II - Converts Part III - Primer I Part IV - Primer II Part V - Advanced Part VI - 2D Graphics I Part VII - 2D Graphics II Part X - Assembly Part XI - Debugger Part XII - VirtualBox Part XIII - Databases Part XIV - Networking Part XV - Regular Expressions Part XVI - Application Data Part XVII - DPI Part XXVII - Irregular Expressions Part XXIX - Projects
Part I - General
1.1 First this 1.2 Set Up 1.3 jaPBe (editor) 1.4 Basic building blocks 1.5 Variables and expressions 1.6 Winapi calls 1.7 Other 1.8 My (stupid) questions 1.9 Some sample code 1.10 Thanks!
2.1 Converts 2.2 GfaBasic 2.3 PureBasic 4.00 2.4 PureBasic 4.30 2.5 PureBasic 4.40 2.6 PureBasic 4.50 2.7 Uncovered
3.0 Wanna'be a programmer 3.1 Hello world 3.2 Basic PureBasic 3.3 Variable (types) 3.4 Flow control 3.5 Procedures and variable scope 3.6 Constants 3.7 Peek, Poke, strings and bytes 3.8 Hex, Bin and Val 3.9 Boolean and binary 3.10 Arrays 3.11 Using strings
4.1 Programming (in) style 4.2 Windows 4.3 ID vs. Number vs. handle 4.4 Events 4.5 Gadgets 4.6 Menus and toolbars 4.7 Include 4.8 Enumeration 4.9 Visual Designer 4.10 File System and FTP 4.11 Desktop and Mouse
5.1 Expression evaluation 5.2 Unicode 5.3 Winapi 5.4 Structures and pointers 5.5 Linked lists 5.6 Hash maps 5.7 Threads 5.8 Compiler directives. 5.9 Command line options 5.10 Macros 5.11 Interacting with other applications 5.12 Miscellaneous
6.1 As I go 6.2 Basic 2D drawing 6.3 The Alpha channel 6.4 Sprites and screens
7.1 More... 7.2 Moving sprites 7.3 Orthagonal fixed speed movement 7.4 Vector based movement with inertia 7.5 Size frequently matters!
10.1 It's machinecode, Jim! 10.2 Glossary 10.3 Registers and stack 10.4 PureBasic and assembly
11.1 Oh bugger... 11.2 Configure 11.3 Use 11.4 Debug Output 11.5 Variable Viewer 11.6 Watch List 11.7 Memory Viewer 11.8 Profiler 11.9 The Esoteric Process...
12.1 That. Which. Is. Not. Pure. 12.2 Sample network 12.3 Installing VirtualBox 12.4 Creating and cloning VM's 12.5 Installing host and guest 12.6 Why? (Reprise)
13.1 As I go... again. 13.2 Getting started: talk to me. 13.3 Reading and writing data 13.4 Data types 13.5 The Committed Programmer 13.6 Who calls me a Blob? 13.7 MySQL. 13.8 Installation Server side. 13.9 Installing Client side. 13.10 SQLite to MySQL. 13.11 PostgreSQL. 13.12 Installation Server side. 13.13 Installation Client side.
14.1 Get connected! 14.2 Setting up shop 14.3 Build-in commands 14.4 WinSock 14.5 All together now... 14.6 FTP 14.7 Port forwarding
15.1 Two problems... 15.2 Regular expressions 15.3 Links 15.4 Defining and using 15.5 Experiment (REval) 15.6 Literals 15.7 Escaping 15.8 Special characters 15.9 Classes and ranges 15.10 Metacharacters 15.11 Repetition and wildcards 15.12 Grouping 15.13 Position 15.14 Alternatives
Part XVII - DPI
Part XXVII - Irregular Expressions
Part XXIX - Projects
29.0.Shhh... Top Secret! 29.1 CodeCaddy
@ # - # * $ - $ % - % & | ! ~ >> << > < >= <= <> = + - / * + - \ - % #PB_Any And - binary arrays - Array autocomplete big endian Bin() binary bit - bit - bit Bool() - Bool() - Bool() byte byref - byval breakoints - data breakpoints CallFunction() - CallFunctionFast() ChangeAlphaIntensity() CreateImage() CreateSprite() - CreateSprite3d() critical section ClearScreen() CreateGadgetList() CreateMenu() CreateToolBar() console constants - constants - enumeration DatabaseQuery() - FinishDatabaseQuery() Debug - debugger Declare Define DirectX7 - DirectX9 DisplayAlphaSprite() DisplayShadowSprite() DisplaySolidSprite() DisplaySprite() DisplayTransparentSprite() DisplayTranslucentSprite() DrawText() dll - dll - dll Elseif EnableExplicit Enumeration eventloop events ExamineDirectory() expression evaluation file exists filesize filesystem folding - folding For .. Each For .. Next eventloop FlipBuffers() FTP gadgets GetFunction() Global - Global handle hash maps hello world Hex() hi-byte - hi-word ID If / Else / Endif InitSprite() Inkey InitSprite() ImageOutput() IncludeFile integer library subsystem Line() - LineXY() linked lists - List ListSize() - CountList() little endian lo-byte - lo-word local - style long macros multiline MeniItem() Not - binary number OffsetOf() OpenConsole() OpenDatabase() - CloseDatabase() OpenFile() - CloseFile() OpenWindow() - windows Or - binary #PB_Any PeekS() - PeekS() peek poke - strings - Unicode pointers PokeS() - PokeS() POP postfix - variable types prototypes prefix PrinterOutput() Procedure() Procedure parameters and the stack ProcedureReturn ProgramParameter() Protected - style pseudotypes PUSH Repeat .. Until ScreenOutput() Select .. Case .. Endselect Shared session history signed - unsigned - in memory SizeOf() sprites - moving sprites SpriteOutput() SQL - SQLite - MySQL - PostgreSQL stack StartDrawing() - StartDrawing() StartSpecialFX() - StopSpecialFX() Static StopDrawing() Str() StringByteLength() - StringByteLength() StringField() strings - using - Unicode - in memory strings in structures - pointers to strings fixed length strings Structure - structures style Swap TextureOutput() threads - threadsave - Threaded ToolBarStandardButton() TransparentSpriteColor() UseGadgetList() Unicode Val() - Val() variables - variables - types - scope visual designer WaitWindowEvent() While / Wend WindowEvent() WindowOutput() windows With / EndWith word winapi - winapi x_lib XIncludeFile XOr - binary